A table offering a variety of features for murals, paintings, frescoes,tapestries, and banners.
Murals (roll 1d100)
1-10 Extra Room: the mural is another room that may be entered by climbing into the image.
11-15 Trapping: looks like mural is another room but traps all who enter. At ref's discretion image may be a maze that must be navigated to escape or an entire sub-level of a dungeon.
16-20 Stairs: treat as staircase.
21-30 Statue: treat image as statue
31-40 Monsters: picture generates a monster every 1-3 turns when there are victims within 50 feet
41-50 Creepy: images on mural shifts and squirms, some find it disturbing.
51-55 Grabbing: occupants of mural capture passersby. Treat as web spell for escaping.
56-60 Portal: picture is magical portal leading to elsewhere.
61-70 Treasure Chest: picture is really a magical treasure chest holding 1d3 treasures
71-80 Madness: anyone who pauses to admire or examine picture is driven mad for 2d6 turns.
81-90 Verses: will give a cleric a bonus 1st or 2nd level spell that may be used once.
91-100 Glyphs: will allow a MU to re-memorize a spell they already used today.
0 Yorumlar