Tom Clancy's Splinter Cell: Blacklist is an action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the Tom Clancy's Splinter Cell series, it is the sequel of Splinter Cell: Conviction. The game was released worldwide for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in August 2013. In the game, players control Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. Blacklist's gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.
It is the first title developed by Ubisoft Toronto, a studio founded by Ubisoft in 2009. The game was directed by Maxime Béland, who had worked on Conviction, and produced by Jade Raymond. The game endeavors to combine elements of its predecessors, including the action focus of Conviction and the stealth focus of the older games. To prepare for this game, Béland studied reviews and feature lists of the latter. Blacklist is the first Splinter Cell game starring Eric Johnson as Sam Fisher, since series veteran Michael Ironside was unable to reprise his role after being diagnosed with cancer. The later-announced Wii U version was developed by Ubisoft Shanghai, which also developed the game's multiplayer.
SCREENSHOTS
Tom Clancy's Splinter Cell: Blacklist System Requirements (Minimum)
- OS: Windows 7/8/10 (64-Bit).
- Processor: Intel I3
- Memory: 2GB RAM.
- Graphics Card: Nvidia GeForce 1GB DDR5
- Storage: 30GB Available Space.
DEVELOPMENT
Ubisoft Montreal's success inspired the company to continue its Canadian expansion, and a new studio, Ubisoft Toronto, was announced on July 6, 2009. Headed by Jade Raymond, the studio focuses on the creation of triple-A video games and intellectual property. It worked on a new installment of the Splinter Cell series, which was in parallel development with an unnamed project, and the Toronto team was made up of Ubisoft Montreal's core Conviction team. Maxime Béland, who had worked on Conviction, was the game's creative director, and in November 2010 Raymond confirmed that her studio was developing Splinter Cell 6. Ubisoft Toronto was the game's lead developer, with assistance from Ubisoft Montreal. Ubisoft Shanghai developed the game's co-operative multiplayer mode. The Toronto studio focused on the game's Windows, PlayStation 3 and Xbox 360 versions, with the Wii U version developed by Ubisoft Shanghai.
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